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Roblox FY26 Q2 net loss narrows to $185 million; revenue rises 36% to $1.5 billion

Roblox FY26 Q2 net loss narrows to $185 million; revenue rises 36% to $1.5 billion

ReutersReuters2026/07/30 20:22
  • Roblox posted Q2 revenue of $1.5 billion, up 36% year over year, while consolidated net loss narrowed to $185 million.
  • Bookings rose 8% to $1.6 billion, but growth landed at the low end of guidance on weaker per-hour monetization in the U.S. and Canada.
  • Average daily active users climbed 10% to 123 million, while hours engaged increased 5% to 29 billion.
  • Average monthly unique payers rose 15% to 27 million, while operating cash flow grew 60% to $318 million and free cash flow increased 66% to $294 million.
  • Roblox launched a public alpha of its AI-powered “Build” creation tool in New Zealand, while expanding “Moments” and updating its “Recommended For You” algorithm to prioritize long-term retention.


Disclaimer: This news brief was created by Public Technologies (PUBT) using generative artificial intelligence. While PUBT strives to provide accurate and timely information, this AI-generated content is for informational purposes only and should not be interpreted as financial, investment, or legal advice. Roblox Corporation published the original content used to generate this news brief on July 30, 2026, and is solely responsible for the information contained therein.

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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.

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